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Choose your next investigation

Compare twelve maps, from a first karting case to large puzzles with counting rules and unknown roles.

Four unsolved cases are open at each level. Solve one to open the next drawer. You can replay solved cases.

The open stable gate — The floor plan, without placements or the solution.Easy · 7 × 7

The open stable gate

A stable, a riding arena and a meadow set the scene. Work out where everyone was, among horses, trees and the equipment shed.

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The key on the counter — The floor plan, without placements or the solution.Medium · 8 × 8

The key on the counter

From reception to the lounge, everyone has a place in this building. Investigate the rooms and discover who was alone with the victim.

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After the last train — The floor plan, without placements or the solution.Hard · 9 × 9

After the last train

Your investigation takes you past the platform, ticket office and waiting room. The coffee bar and bicycle storage are part of the map too.

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The Last Kart — The floor plan, without placements or the solution.Very easy · 6 × 6

The Last Kart

A compact kart track with a garage, a helmet corner and a terrace. Start here to get to know the racetrack series.

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A Trail in the Pit Lane — The floor plan, without placements or the solution.Easy · 7 × 7

A Trail in the Pit Lane

Find everyone's place between the garage, tyre store and pit lane. This map is a step up from the kart track.

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The Missing Paddock Pass — The floor plan, without placements or the solution.Medium · 8 × 8

The Missing Paddock Pass

The paddock pass takes you through the team lounge, media room and briefing room. Indoor spaces and a service road share this 8 × 8 map.

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Silence at Race Control — The floor plan, without placements or the solution.Hard · 10 × 10

Silence at Race Control

The media room, garage and circuit surround race control. These ten areas call for more than isolated placements.

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The Race under Floodlights — The floor plan, without placements or the solution.Hard · 12 × 12

The Race under Floodlights

Two garages, a podium and a long pit lane set this 12 × 12 map apart from the smaller circuits. Take time to organise your notes.

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The Final Stint — The floor plan, without placements or the solution.Expert · 16 × 16

The Final Stint

Three garages and fourteen areas fill this large 16 × 16 circuit. Choose this case if you enjoy keeping several lines of reasoning in play.

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The Quiet Courtyard — The floor plan, without placements or the solution.Hard · 9 × 9

The Quiet Courtyard

A library, dining room and studio surround an open courtyard. The gap in the map gives this 9 × 9 investigation its distinctive shape.

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The Five Signal Posts — The floor plan, without placements or the solution.Hard · 12 × 12

The Five Signal Posts

Five signal posts sit among a control centre, workshop and map room. On this 12 × 12 board, roles matter as much as names.

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The Festival of Lights on the Quay — The floor plan, without placements or the solution.Expert · 16 × 16

The Festival of Lights on the Quay

Eight numbered pavilions form a colourful festival beside the quay. From the music tent to the boathouse, this 16 × 16 map demands a broad view.

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