Follow all the clues
Each suspect has a clue. Read the general clues too: they may tell you how many people were in a room.
The detective’s handbook
Everyone has a place. One person has something to hide. Follow the clues and use logic to discover who.
Each suspect has a clue. Read the general clues too: they may tell you how many people were in a room.
Each person occupies one cell. In the finished puzzle, every row and column contains exactly one person. This rule applies across the entire map, including across room boundaries.
Place the suspects first. One cell remains for the victim. The only other person in that room is the killer.
Counts of people include the victim. In the pirate bonus, you instead find the treasure chest and the pirate who hid it.
The small maps below are separate practice examples. They do not reveal solutions to existing cases.
Example 01 · combining clues
“B was sitting on a chair.”
A is already placed with certainty. No one else can therefore occupy A’s row or column.
There are two chairs. The chair in A’s column is ruled out. Only the chair at the lower left remains: that is where B belongs.
Combine the clue with the row and column rule. A possible place becomes a certain placement.
Example 02 · ruling out cells
“C was next to the plant.”
Next to means one cell horizontally or vertically, within the same room. The three question marks are possible places for C.
The cell to the right of the plant is beyond the thick room boundary, so it is ruled out. Diagonal cells and more distant cells are ruled out too.
Note C in the three possible cells. Another clue will help you narrow them down further.
“Diagonally next to” means one diagonal step within the same room. “On the same diagonal” can be farther away and cross room boundaries. An explicit exception in a clue takes precedence.
Example 03 · finishing the case
A, B and C are placed. Only row 3 and column 4 have no person yet. Their intersection is the place for victim V.
V is in the lounge. A is the only other person in that room. That makes A the killer. B and C are in the hall, so neither shares V’s room.
Place the victim and select ‘Check’ in the game. A correct solution closes the case.
Your tools
Select a person, then briefly click or tap a cell to make a note. You may note the same person in several possible cells.
Certain about the location? Select the person and hold the correct cell without moving until the placement circle is complete. A short tap only makes a note.
‘Undo’ restores your previous action. Placing a person removes their notes; undoing the placement restores those notes too.
Stuck? Select ‘Hint’. Each page explains a logical step leading to a placement or several exclusions. The hint does not change your map: you carry out the step yourself.
The crosses in example 02 only mean that C cannot be there. The game’s ‘Exclude’ tool adds a general cross: nobody can be there. Use a person’s notes to mark their possible locations instead.
Your first case awaits
Start with ‘Very easy’ to learn the controls. You can play straight away as a guest; your progress is saved on this device.
Choose your first case